Next Big Fantasy, an upcoming RPG from the developers of Ys VIII, is one of the first to have been made by the French studio, and is looking like a real treat for anyone who enjoys the genre.
The game is set in a fantastical world that was inspired by Japanese folklore and features a lot of traditional Japanese culture, including a fantastically well-developed crafting system and a lot more than you might expect.
For me, this was the biggest surprise in the game.
The crafting system, which was already pretty solid, was now just as good as I expected it to be.
It made for an exciting and varied crafting experience, as well as a fantastic story that is all about a group of young mages that are forced to battle against the evil wizard known as the Elder Wanderer.
The game also features a new, improved system of item creation, with more efficient crafting and inventory management, and a whole host of other changes that are really exciting.
I really liked that, and the game is very fun to play.
I’m hoping to see more of this in the future.
It’s also a nice change from the traditional Ys VIII style of combat, which is usually very hard, and focused on precise and careful movements, rather than fast attacks that can be dodged.
The system also encourages a lot less flailing around and making quick jumps around in combat.
And as far as fighting goes, I found that I was able to do a lot with the combat system.
The enemy AI is very solid, and while they’re not super powerful, they are far more predictable than the ones you’d expect.
They won’t just jump at you or get you on your back, but will also be very predictable about how they attack and how you respond to them.
That, combined with the fact that you can have two of the same enemy type at the same time, made it incredibly easy to kill them.
And the variety of skills that you use, both in combat and in the world, makes it a lot easier to find the right balance between the types of damage you can do, as opposed to just throwing spells at everything.
For me personally, the combat is one area where I think the game could have been even better.
A lot of the combat systems and items in the core game have a very similar feel to what I’ve experienced with the Ys series, with a similar mix of skills and spells.
It’s a shame that the game doesn’t do more to address the problem of combat being a lot harder than other RPGs in the genre, as I really enjoyed it.
As an RPG, it feels like it could have used a lot better balance between combat and exploration.
It feels like there are more encounters that you’ll need to make than you’d want to do in a typical RPG, but they’re pretty simple in terms of mechanics and story.
There are also a lot fewer locations to explore, so there’s less of a focus on exploration and more of a emphasis on exploration in combat than in Ys VIII.
The fact that there are fewer monsters and enemies, and that the combat feels more like an MMO than a traditional RPG, means that there’s no real incentive to spend a lot in the way of resources to level up.
On the other hand, I’m really looking forward to seeing more of the story in the near future.
I think it’s very good that this was a huge surprise for me, and I think I’d enjoy playing the game more if it were released in another platform, such as PS4 or Xbox One.
I think there’s a lot to like in the story and the combat, and it feels well-written and well-paced.
I also think the overall combat is a lot like that of other Ys games, which gives the game a good balance between tactical combat and strategic exploration.
But the biggest change that I’d like to see in the next generation is more of an emphasis on combat mechanics that are focused on speed, and more emphasis on exploring and puzzle-solving rather than the more traditional strategy elements that I’ve come to love in the Ys games.
Overall, I really liked The Legend of Heroes: Trails of Cold Steel, and would recommend it to anyone looking for a Ys RPG.